@vfig@mastodon.gamedev.place titelbild
@vfig@mastodon.gamedev.place avatar

vfig

@vfig@mastodon.gamedev.place

never quite sure if i am myself or my evil twin • bi • nb • they

https://youtube.com/vfigplayshttps://twitch.tv/vfig@vfig.bsky.social • .vfig • https://tumblr.com/vfig

Dieses Profil is von einem föderierten Server und möglicherweise unvollständig. Auf der Original-Instanz anzeigen

foone , an Random Englisch
@foone@digipres.club avatar

Silly Doom trivia question for anyone who ISN'T following my tumblr:

So someone implied Doom (1993) rendered triangles. I pointed out that it does not, it's solely rendering line strips for walls and sprites, and weird horizontal strips for floors.
HOWEVER: I was wrong. Doom DOES render triangles. But where does it render them? Because it's only one specific place.

(Outside of level designers making triangular rooms. That doesn't count)

vfig ,
@vfig@mastodon.gamedev.place avatar

@foone DOOM’s triangle rendering is for the doritos product placement

foone , an Random Englisch
@foone@digipres.club avatar

Properly photographing a 3.5" floppy disk for archival is annoyingly complicated. The label has THREE sides!

I've already built an automated system to take a picture of the front of a disk, but really I need to take THREE photos if I want to get the whole thing.

That means either three cameras or I need to rotate the disk 90° and then 180°, which is going to really stress the limits of my mechanical engineering skills.

vfig ,
@vfig@mastodon.gamedev.place avatar

@foone for single camera use, you could ~double that radius with the floppy sitting between one edge and the center, so that when rotated both sides and the edge of the label are the same distance from the camera.

  • Alle
  • Abonniert
  • Moderiert
  • Favoriten
  • random
  • haupteingang
  • Alle Magazine