Silly Doom trivia question for anyone who ISN'T following my tumblr:
So someone implied Doom (1993) rendered triangles. I pointed out that it does not, it's solely rendering line strips for walls and sprites, and weird horizontal strips for floors.
HOWEVER: I was wrong. Doom DOES render triangles. But where does it render them? Because it's only one specific place.
(Outside of level designers making triangular rooms. That doesn't count)
@foone as someone who's current project's renderer ended up way more doom-like than originally intended, you're talking about the map right? Triangle rasterization wouldn't even be useful in an engine drawing with vertical strips, though i suppose technically possible if you drew it like a sprite. Could also almost count floor slopes as triangle rasterization but the vanilla engine doesn't support that.
@raptor85 yeah! there's no need for triangles if you're drawing with vertical or horizontal strips, which is how Doom does all the main rendering. The only place it needs triangles is on the automap
@foone honestly I didn't even know that's how that cheat rendered, i always either played normal or went all the way with idfka, lol. Just nowhere else in the engine makes sense. (I LOVE classic rendering methods)
@foone I have read @fabinou 's book and I'm wracking my brain and....I've got nothing. Something related to the skybox is my shot-in-the-dark-pretty-sure-it's-wrong guess.