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bytor

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I'm an long time geek and career IT worker who likes #science #sciencefiction #alternatehistory #maps #flags #urbanplanning

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bytor , an Random Englisch
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@TechConnectify in your dishwasher and detergent pods yay or nay, did you ever talk about hard water? Off the top of my head I don't think you did, but I haven't gone and rewatched them either. I just wanted to note that most powders don't have citric acid or anything in them like that that can be used to fight hard water residue the way most detergent pods do.

bytor OP ,
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@TechConnectify we switched to powder a while ago and started sprinkling some in at the beginning and it worked awesome, but then our dishwasher slowly got less and less effective over time with more and more undissolved detergent. I finally tracked it down to hard water buildup, so I'm running a couple of Cycles with a whole bunch of vinegar through it, but I think this is an important consideration that could be added if you ever do another dishwasher video.

bytor OP ,
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@TechConnectify @TechConnectify I tested varying amounts of powder in the dispenser and ruled that out the first thing. It is distinctly different from hard water buildup. I hear Chicagoland is around 8 grains per gallon. In my city in Southern Ontario it's 14, so hard water crusties slowly reducing pressure is the only thing I have not been able to rule out.

TechConnectify , an Random Englisch
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Who wants to get tilted?
https://youtu.be/XeDCCNFAULk

bytor ,
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@TechConnectify For the backlight score matcher awarding a replay ball, there's going to be more to it than just the matrix you showed as that's just going to show you how many matches there are potentially in a given sequence. 1/

bytor ,
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@TechConnectify Not every bumper or whatever is going to award you an amount of points to advance the 10s wheel and the matcher. If there's more whose points are 1, 2, 5, 100, 200 and not 10, 50, 250, it's going to take more bumper hits and therefore more time between advancing the matcher, and therefore less often that you get a match. And that is going to skew the distribution of frequencies of what the last two digits of your score are going to be. 2/

bytor ,
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@TechConnectify I don't remember from the previous videos whether this particular game has a mode that changes the points value of the bumpers, but I know that's common on many pinball games even before the electronic era. My local arcade has one where the bumpers go from 10 points to 100 points, and it does that by rotating the hundreds wheel rather than by flicking the tens wheel 10 times. 3/

bytor ,
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@TechConnectify You have to do the thing five times to trigger that mode, and then if you do it a sixth time it turns it off and you go back to the bumpers only being 10 points. If your Aztec has any mode like that, it's going to change the probability distribution of getting any specific digit in the tens column for your score depending on how often you hit that special mode which changes the rate the matcher advances. 4/

bytor ,
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@TechConnectify TL;DR The ratio of the number of bumpers that award points that are factors of 10 to awards that are factors of 1 or 100 points will affect how often in a game you can advance the tens digit for your score, and that will affect how often at the end of a game, or sewering, that you'll get a match and a replay. Advancing the tens digit wheel faster means more chances, advancing it slower means fewer chances. Multiply that probability by the 1 in 10 of your matrix. 5/

bytor ,
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@TechConnectify one final caveat that I just thought of. Physics. As you undoubtedly know, when you mash those paddle buttons there's certain paths that your ball is more likely to go, and some bumpers you'll hit frigging all the time, and some harder to get to. So in addition to the ratio of bumpers and their point values, you'd probably need a coefficient of how easy they are to hit. Momentum imparted by paddle or bumper, gravity on the slant, equals complicated real fast. 6/6

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