KillingTimeItself

@KillingTimeItself@lemmy.dbzer0.com

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KillingTimeItself ,

i have like 370 hours of factorio, and i've only really played it over the period of about. 4-5 months, though i've owned it for a year or two now.

Factorio is just one of those games. For anybody that likes open world sandbox games and technical stuff, you already own factorio, yell at me in the replies.

KillingTimeItself ,

i don't own satisfactory, though it does seem interesting, i feel like factorio is the precursor to satisfactory in a way.

It's more primal to the human urge to industrialize.

KillingTimeItself ,

I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.

yeah, but the game isn't about social commentary, it's about logistics, factory building, and to some degree, tower defense. You don't like biters? You can just disable them, you don't actually need to play with them. You can just roleplay as if you're living on mars.

I feel like if anything factorio does a great job of explaining why the human urge to industrialize exists, and makes you experience all of the negatives of it. If we're taking it like a social commentary sort of thing. Ultimately it's nothing worse than human history has done at any given point of time. By a large margin.

By the way, you might want to check out nullius, it's the inverse of the gameplay loop. The planet is barren, and you are analogous to god, you need to create everything in order for the "normal" gameplay loop to begin.

It's also kind of interesting to consider the impacts of the biters themselves, they aren't really a life form, they're more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?

that's my two cents on it, i suppose.

KillingTimeItself ,

ironically, it seems almost as if the planet itself was designed to counter your existence. The biters literally feed on your pollution and evolve multiple magnitudes of strength, multiple times over.

KillingTimeItself ,

i have shapez kicking around somewhere, seems interesting, havent played it though.

KillingTimeItself ,

yeah, it's like that. Took me about a 100 hours to get fully acquainted. I've had several different play-styles through my various saves, all trying different things, and seeing how they go. I'm sure it'll continue for quite some time.

Especially when the expansion with 2.0 drops.

KillingTimeItself ,

absolutely. Personally i've just been enjoying varying my playstyles over time. It's added enough variety for me so far. I will presumably also enjoy building and design different base metas over time as well, though i have only done a few things so far, so i have hundreds if not thousands of hours to go before i start to get interesting things.

KillingTimeItself ,

it truly is weird, how you can sit down and simply, play the game for 8 hours straight.

That might have been the opioids i was on at the time more than anything (dental work) but regardless, i got a lot of work done.

KillingTimeItself ,

absolutely, especially if you play with the various multiplayer scenarios.

KillingTimeItself ,

I personally haven’t played factorio, but I know enough about it to prefer satisfactory.

any reason specifically you prefer satisfactory?

I think i'd have to look into satisfactory more, but factorio is more explicitly focused on the gameplay loop, and meta elements of the game itself. Having really good balance, great game design, and super functional gameplay styles.

Whereas satisfactory seems to focus more on the game itself, less than the gameplay styles. I.E. the game creates the gameplay style, the player will follow, as opposed to in factorio, it's explicitly designed around having certain styles of gameplay, which make it very easy to adopt and utilize.

Not to say that you can't with satisfactory, it just seems like it would be a lot more work. Like in factorio i have a set of rail blueprints that are perfect. Space optimally, designed optimally, and work optimally, they're designed so that i can just plonk them down and do as little work as possible and have them functional. I'm not sure satisfactory has that level of gameplay.

KillingTimeItself ,

I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.

magic is definitely an option, but we're talking about an entire field of science here. How are we supposed to define something without reductive reasoning? The only other real possibility would be religious in nature.

All we know, or more specifically, all i know about the biters is that they're a seemingly persistent, constant across any given world. They don't seem to be feeding on anything. They don't even consume the player when killed. They seem to be explicitly aggressive against the player, for who knows what reason. They seem to benefit explicitly, and massively from pollution, and they also seem to direct targeted attacks towards the source of that pollution, all of which in an evolutionary sense would take billions of years. So presumably, there must be more than one person on this planet, and this must be a very regular cycle. Or perhaps it's a sort of multiverse deal where this simply loops forever?

Even the behavior of bacteria is complex and more nuanced than a cancerous process.

yeah, i mostly just meant it in comparison to like tigers, or something. We hate ants, wasps, and insects in general, we seem to have little problem killing them on the regular, however when it comes to things like tigers, we seem less receptive to it. It's certainly an interesting choice to base the biters on an insectoid type species.

I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.

It's definitely interesting, but i feel like exploitation of resources is probably the only good setting for this game. We can look at something like shapez for instance, similar to factorio, but it's a sterile environment, where you produce shapes. Suddenly that seems even more dystopian by nature. Are you just a dude shipped to a massive sterile warehouse and told to create various different shapes as a method of commoditization? Who knows.

At least with resource exploitation, there's a very clear driving path, there's an entirely independent motivation (not being on that planet, because lore wise, you crashed there, and aren't supposed to be there, and how else are you supposed to leave without exploiting resources? Sure you could wait for someone else, but they also exploited resources, and them arriving isn't a guarantee, so you might as well keep busy and do it yourself.) Though to be clear, i haven't played shapez, so maybe there is some kind of weird lore behind it, i'm assuming there isn't.

Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…

I always like to think of it from the perspective of something like a lion. Killing animals for sustenance. At the end of the day, we all must cause some level of destruction to progress. In this case we cause very little destruction once we do leave, because inevitably the base will cripple, run out of power, and the biters will overrun it, destroying everything in it's place, claiming it as theirs again, and expanding back over it. Just at an extremely high level of evolution now instead.

There is an eventual yin to every yang.

KillingTimeItself ,

Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.

yeah i know it has blueprints, i'm just saying it feels more like it's been shoehorned in than it has designed to be integrated fully, as it has in factorio.

There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything.

there are definitely some quirks, but for all intents and purposes, anything you want to do with blueprints, can be done with blueprints. You can align them globally to the world chunk size, to make your blueprinting incredibly idiot proof, you can align it relative to the blueprints dimensions itself and change how that alignment is configured and setup, such that it will perfectly paste continuations in perpetuity, until you let go of the shift button. One thing about factorio that doesn't exist outside of it is that the devs don't settle for "good enough" they either do it right, or implement it so minimally that it can't be wrong. A good example of this would be robots, they have an incredibly minimal implementation, though annoying, it's forgivable because of how simple they are. Where as something like blueprints, basically anything you could ask for, is already inside of a blueprint. The one thing i want, is better blueprint navigation, because it doesn't support forward and backward navigation quite perfectly, and that's it.

There’s Infinity variant building methodologies

this is actually one of the things i appreciate about factorio, to my knowledge in the vanilla game, there are no alternative solutions or recipes. You make gears with two iron plates. There are different tiers of assemblers and modules, but those are the only things that change that. Everything is balanced to be self contained perfectly. It's annoying sometimes, for example boilers burn solid fuel, but not liquid fuel, it's not a huge deal because you can just make solid fuel, but it's somewhat annoying because of pollution. Ideally burning solid fuel would be less polluting, though it isn't in vanilla, i'm sure it could be modded in. But generally, the balance is really good, very well thought out, and explicitly designed around building and manufacturing things. Which makes for a really nice gameplay experience. I'm sure satisfactory is similar in that regard though. (a lot of factorio mods will introduce alternate recipes btw)

You can focus on design, or efficiency, or simply the speed at which you can throw things together.

same thing in factorio, like i mentioned with modules, you can just put three prod 3 modules into the rocket silo and make it 25% cheaper, or you can stack prod everywhere in your manufacturing line up, reducing your usage of raw material by at least 50% total.

You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.

this is actually one of the interesting things for me with factorio, there is a very explicit gameplay advancement. You could get to end game on coal power, sure. But the game really incentivizes you to at the very least, build solar power, if not nuclear power. Once you get to solar research, your power costs immediately start to increase significantly, building yellow and purple science basically double your raw material costs, while doubling the production of your factory. You need lots more power if you want that to go over well. You often go from about 50MW on blue science, to 500MW on a full 60spm base. It can be a little strict but the game is designed around it so well it's not a huge concern of mine.

With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.

this is probably the most interesting thing to me about satisfactory, the fact that you can just immediately stuff things into an additional dimension is huge. Factorio kind of has this with a few mods, like warehousing, though it's different. Though in factorio everything is just 2D, which makes for a rather aesthetic building style, as well as pretty clearly demonstrating where everything is, as well as where bottlenecks and problems are, which i find rather nice.

If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.

personally i'm not a huge lore fan, i like to follow along with it as i play, if i ever do though. As for questions, one thing i'm kind of curious about, though i've never looked into is building logistics. Do materials just magically materialize out of thin air from your base/root storage? Or do you have to do a bunch of handling logistics to cart materials and buildings from one place to another as you build stuff like you do in factorio. That's probably my biggest gripe with factorio, though it does have robots, i find them lacking in aspects.

For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.

it's similar for me, although i find factorio is sterilized a bit more, as far as my general taste goes. It's more interesting for me on a macro level, than on a specifics level, for me i really enjoy experimenting with different play style metas in factorio, i've gone from belt based mega base, to bot based belted megabase, to train logistic based megabase, to presumably in the future, a proper belted mega base, and a proper bot based megabase. As well as all of the various overhaul mods and play style changes you can make to make it more interesting to play.

Factorio is lot less about the individual build, although you can still hyper optimize those, and i do that from time to time, and more about figuring out how to fit them together effectively. Anybody can build an oil setup, it's integrating it properly into all of your other stuff that makes it hard.

KillingTimeItself ,

So, to address your question, raw materials only come from nodes, which require miners. Obviously miners require power, but produce raw materials (output via a belt) indefinitely. The rate of extraction depends on the quality/purity of the node (poor/normal/pure) and the level of the miner. Miners can be placed anywhere there is a node. So building smaller modular factories is definitely possible and one of many legitimate strategies.

i have a rough understanding of this part, my question was more so "do i have to cart a billion thingamajigs from point A to B in order to build a thing" It's already a thing in factorio, so it wouldn't be a deal breaker, but i feel like satisfactory is the type of game to make this a non problem.

Between locations, you can move materials by truck, train, or drone. You can run trucks across the ground or build roads.

similar to factorio, though factorio is more restricted, which i like. There are four directions (8 if you include diagonal rails) and there are explicit tiles that machines and belts take up, which often means you can make super braindead blueprints.

For example, earlier today, i just shit out a blueprint book with a bunch of perfectly tiling walls, where everything aligns perfectly, all based on absolute positioning, so i can easily plonk them down anywhere, and know that i can make my walls line up as needed without having to think about it, along with that i made a roboport blueprint that coincides on the half grid of the wall prints. So that i can print it down inside of the wall without it being in the way, while still having it align perfectly and be super clean.

I imagine you can do similar things in satisfactory, but i suppose this is probably my minecraft roots coming out to play with this one. I'm sure the 3rd dimension and less restriction would be fun, is there any sort of grid alignment? Or is everything manual, i think that would be the one big thing i'd miss, is the ability to align things automatically.

When it comes to generation, coal plants can burn just about anything solid, from raw coal to more complex materials derived from by-products of oil production. Fuel generators take any liquid fuel, from regular fuel, turbo fuel, and even liquid biofuel. Additionally there’s a bunch of different ways to arrive at each type of fuel, for solids, you can use refineries to refine coal or petroleum waste into compacted coal or similar, and with liquid fuel, there’s blenders and refineries, recipes for turbo blend fuel, heavy fuel, even turbo heavy fuel, diluted fuel, and packaged fuel too (used for jetpacks and vehicles). It gets… Complicated.

sounds about right. I'd definitely enjoy that if i got into it.

The first person perspective of the game and the three dimensional design is what draws me towards satisfactory more than factorio. I’d happily give you a personal tour of one of the multiplayer servers I play on and host. No pressure, I just thought I’d offer in case you wanted to ask questions and get shown around the game by someone.

it's definitely interesting, but the thing about factorio that makes me really like it, is that the game seems to be explicitly designed around being a factory builder, where as something like satisfactory is more a 3d open world sandbox game that is also a factory builder, but then again i also havent played it so.

If i ever do buy the game i probably won't take you up on the offer because i'll be too busy figuring the game out already, lol.

KillingTimeItself ,

There will be train and truck stations frequently above or below factories for transit. I’ve also seen long bridges of conveyor belts bringing materials from one place to another. The main benefits to conveyors over trains/trucks/drones is that they’re very consistent and don’t require any additional power or fuel to run (trucks need fuel, trains use power), but a lot of people think they’re ugly, so trains or trucks are common. I’m more of a fan of consistency so I tend to do conveyors, but I don’t fault anyone for making different choices. Trains always need infrastructure, at least a rail line, trucks usually need some kind of infrastructure, though, not always. Drones don’t need any, so if you want to preserve nature in the game, you can go that way, but drones are very late-game and require batteries which are difficult to build in sufficient quantities. Not impossible, but not easy either.

This is actually kind of interesting to me, because in factorio belts are an option, you can certainly use them, but they are almost definitely more annoying (or atleast more strict) than using trains or bots, you get access to bots just after trains, though you don't get logistics until end game science (so you can compare them pretty closely to drones, though the batteries are fairly cheap)

also, one thing that i've seen in satisfactory is all the little "tidbits" that you have to sometimes do, you mentioned it with the curved rails for trains, that kind of stuff is why i really like factorio, because it has almost none of that. Rails are a little funky sometimes, but there are only straight rails and curved rails, so it's only going to be so wrong. Super fiddly stuff is something i often find really annoying though. I assume a lot of that stuff will either, eventually be fixed, or is not a significant problem since you can just play the game around it and ignore it most of the time.

There are no vehicles, unless you play with AAI vehicles or something, so those aren't an option, but generally rails are a literal "paste and place" type building option, you can plonk shit down wherever, as long as you're connected to your rail network and have those materials on the rail line, it will service what you want.

One thing I’ve heard of that factorio has that satisfactory lacks is the idea of pollution. In satisfactory, you can spew all the toxic gases you want and the environment doesn’t change at all. Plants still grow and the world keeps looking the same. IDK, it’s a difference I know about.

yeah, it's pretty minor, and there are things like efficiency modules which actually counteract about 80% of your pollution when used properly (as well as power consumption, though it's not usually causing pollution, because of solar and nuclear power) Really pollution is just meant to make the biters angry so they attack you, their attacks are actually a function of how much pollution they consume, as well as their evolution. Which has a handful of stages in increasing orders of magnitude, though it does also damage trees, trees will absorb a set amount of pollution continually, and regularly, however if you go above that, you will damage the trees, and the trees will no longer be capable of absorbing as much pollution, leading to more biter attacks, more than likely. Usually trees get in the way more than anything, and it's also worth noting that ground tiles also absorb pollution, grass does quite a bit, sand does less, landfill does none, but nuclear "tiles" (ones that were hit with an atomic bomb) will absorb very little pollution, which is a way of making landfill absorb pollution. Water absorbs very little as well, biters tend to path around water alot, unless you landfill it or something.

You can also just turn it off, if you want, as with most things in factorio, the world is very configurable, since it's all procedural.

In any case. I was thinking the tour would be a “before you buy” kind of thing, maybe over discord or something, where I can stream my game and you can ask whatever questions you want, and I can show you the mechanics. If you’re not interested, that’s fine. There’s plenty of that kind of tour content on YouTube too if you want to look around.

ah i see, i probably won't take you up on it then, it's a factory builder, so i can only hate it so little after all.

Anyways, I hope you enjoy factorio, as I enjoy satisfactory.

absolutely, same to you, i've been working on getting a proper megabase setup, i currently have 120spm, and i'm fixing more for something like, 500SPM now. So i need a considerable jump in resources and production, which is what im working on setting up right now.

KillingTimeItself ,

"once put into power, i will only be consuming the sheep deemed by democratic voting, to be the least productive, happy, and likeable members of the flock."

wait is this just eugenics?

KillingTimeItself ,

it's accurate though.

The amount of PS users i see trying gimp for all of about 2 seconds and then shitting themselves when it isn't exactly the same as PS is funny to me.

There are important technological differences i suppose, but i rarely see people complain about that.

GIMP is a monster, as is PS. There is no getting around it.

KillingTimeItself ,

stuff like this is why i'm waiting a few years to move over to wayland properly.

I just don't have the time and energy for this kind of stuff, sure X is a dinosaur, and fucking ginormous, but it also just fucking works™ and i don't have to deal with updates, because it's literally feature complete.

KillingTimeItself ,

PS is equally confusing ngl.

Part of the problem with GIMP, is the same problem with PS, there are about a thousand different buttons you can click, and at any given time, 3 to 4 different menus you can select from to get to any given option. There's just no good way to design a UI around that lmao.

I was able to pick up PS more so than GIMP, but only because i had an instructor lmao. GIMP is just as bad, except for the fact that it doesn't have adobe creative cloud, and it's actually kind of usable as a result.

KillingTimeItself ,

we saw a similar thing with blender, everyone kept shitting their pants over blender, until studios started actually using it, and then nobody cared.

Most of the complaints are just people mad that they have to learn something. As is true for most things in life.

KillingTimeItself ,

this doesn't even bring in the question of IP and rights to software itself. If GIMP implements an option perfect workflow of photoshop, does that mean adobe can just sue GIMP now? Because they're basically the same software.

KillingTimeItself ,

"several decades of experience"

skill issue central, lets's go.

KillingTimeItself ,

im a certified GIMP amateur. I just make shitposts in GIMP from time to time.

KillingTimeItself ,

Show me how to change 1 pixel in an image. I’d actually be truthfully thankful and will consider to try to use gimp again (last time I tried the mouse didn’t position/choose the zoomed in pixels correctly).

i would assume the dropper tool, or something similar. I've never actually tried, as i do more image editing, rather than pixel doctoring, but i imagine it's possible. You could probably also just set the brush size to be 1 px. That would probably work.

Show me how to open an image, make a small modification, then: (step 2) save it and close GIMP under 10 clicks.

i don't understand why everyone is so obsessed with the mouse tbh. Keybinds are better, though less intuitive, and at the end of the day, it doesn't really make a significant difference, because if you wanted to do something quickly, you would simply use keybinds.

As for me though, i can open GIMP without touching my mouse, make a handful of edits, probably stitch a couple images together all without touching my mouse, and then save export and close GIMP, without having touched my mouse. But i'm not a try hard, so lol.

They deliberately changed so you can’t save your modified image? I mean WTF? You have to export it with all the popups as you overwrite, hold your breath, the image that you opened and want to save!!1!.

idk what you're even talking about here. You should absolutely just be able to hit CTRL s and have it do a project save, or probably the other bind, for the save as, and then just manually rename it.

Then trying to nag you into saving it to some unknown unused bizarre gimp extension.

you mean the XCF format? I'm pretty sure PS just works with those, if not it's probably just an average adobe skill issue session at play. They're fine.

It’s like they don’t want people to switch. And it’s such a shame as the soft is getting better and better all the time.

what could they do to make people want to switch? Copy photoshop? Use PSD? I don't disagree that the UI is a bit of a mess tbh, that's just how mouse navigated UI tends to be at the end of the day. Shitty.

KillingTimeItself ,

this is also true

KillingTimeItself ,

i'm not super intimate with GIMP, as an amateur myself, but aren't like 90% of actions keybound? At least the commonly used ones? Seems like it would be beneficial to just learn them.

The DDS plugin isn't a usability issue, that's a feature issue.

KillingTimeItself ,

i switched to i3wm and picom, recently, initially had issues with tearing, but honestly, i just haven't seen tearing recently, and i'm not sure why.

It’s fine if it works for you, but I’m getting tired of Linux conservatives projecting their own experiences on everyone else and declaring Wayland as “not ready yet” and handwaving all of X’s obvious problems away because they’re used to dealing with them.

valid opinion i guess, but i just stated the reason why i'm waiting a few years until moving to wayland, if i were a linux conservative i would refuse to move off of X lmao.

It'd be nice to use wayland, but from what i've heard and what i've seen it sounds like it's going to be equally as annoying as X is, especially more so because i'm currently using nvidia, and wayland doesn't seem to support nvidia as well as X does, just due to development focus. Currently i just don't think the CBA is going to be significantly net positive enough to rip up my entire current install, transition from i3wm, to another one, and then start using/learning wayland, just yet.

Like yes major releases and distros are moving to wayland now, that just means they find it stable enough to start doing development on it. I'll wait a bit and then later move over once things settle down. I have years of experience using X, and significant familiarity with it. I have none with wayland, i'd simply prefer to wait a bit.

KillingTimeItself ,

do you fucking hear yourself

yeah i hear myself just fine, i'm a WM user. I just don't use GIMP that heavily.

KillingTimeItself , (Bearbeitet )

Ymmv with Nvidia, but that has nothing to do with development focus and everything to do with Nvidia’s refusal to use the same interfaces Intel and AMD use. Most of the way Nvidia works or doesn’t work with X or Wayland is down to Nvidia’s driver stack. Personally I’ve not had much positive experiences with Nvidia on X.

that's what i mean, i don't blame wayland for it lol. I wouldn't want to develop for nvidia on wayland either. If nvidia was open and accessible, someone somewhere, would be working on it right now, it's just how things are.

That happened literal years ago.

it's possible that i missed a few i've only been involved for about 4-5 years so far. I don't know anything about gnome personally because i don't use it, but it doesn't surprise me either tbh. I know about KDE because i used it, i know about fedora because i know people who have used it. I feel like i've seen more talk about wayland as of recent, but that's probably irrelevant lol.

I don’t see the distros that are only switching over now as major contributors to any development specific to Wayland.

it's not the distros and their devs, it's the users and their unique hardware configs. More data makes a more reliable and usable system.

I don’t take issue with your preferences. Maybe you’re better off with X for now, that’s fine, but you make it sound like Wayland is just full of issues and has barely even entered some kind of pre-release state for software masochists.

that's not what i intended, i just said it's the small issues that appear, and disappear with every few updates, that i don't want to be dealing with, that's why i no longer use KDE. I prefer my system to be a relatively consistent level of "broken" most of the time.

A lot of people don't have significant issues with that, i believe the previous poster was rather annoyed by them, i imagine they'll get better soon, but there will likely be hundreds, if not thousands of bugs like this, dependent on specific hardware configurations, that will crop up shortly. And then just randomly disappear, or morph into other bugs, this is the QOL hell part of development.

X is rather stable on virtue of not being updated anymore, so those aren't really significant concerns.

KillingTimeItself ,

idk whats going on here, but i like SOAD, and i like linux, so.

Am i supposed to hate systemd right now, or are we supposed to like it? What are we doing today?

KillingTimeItself ,

systemd networking just seems to be a fucking nightmare

everytime i so much as look at it everything explodes.

KillingTimeItself ,

oh cool, so i just get to enjoy SOAD now.

KillingTimeItself ,

whats ur favorite SOAD?

KillingTimeItself ,

honestly this stands.

You deserved it. Whoever you are.

KillingTimeItself ,

drop version 5 and people might start fucking using it again.

Mumble even though it's literally dead, is a better platform.

Matrix and XMPP both support this shit also. This is literally a skill issue.

KillingTimeItself ,

would recommend trying out mumble, it's pretty slick.

KillingTimeItself ,

no reason you couldn't implement a voice bridge either, both have open communication standards. There's existing bots/libs out there for similar things already. Probably wouldn't even be all that hard to implement.

KillingTimeItself ,

i dont think the software is "dead dead" but i think it's dead from the aspect that it seems to be stagnant, which to be clear, isn't a bad thing. It just feels a little bit like it's still 2012 everytime you open mumble.

It's a tad bit disappointing, considering i love it so much. But i don't think anything else will properly replace it.

KillingTimeItself ,

f stab is real shit bro

fs tab is for losers.

real men say et-see, not etcetera.

KillingTimeItself ,

et-see is the objectively correct version, ee-tee-see is the marginally more correct, but less funny version of it. And etcetera is just illegal, you should be jailed if you ever say that.

anders , an Memes
@anders@sharkey.world avatar

Data storage vs backup storage

@memes

KillingTimeItself ,

my 18tb exos drive acting as a backup for my other 18tb exos drive is looking at you with disappointment right now.

KillingTimeItself ,

im sure that thing regularly makes it on to the highway.

Definitely not moving any faster than 20mph with those wheels and suspension setup. Not to mention it would probably topple at about 15mph.

KillingTimeItself ,

you forgot my other 18tb exos drive which is also looking at you in displeasure due to the fact that you do not have a proper backup of your data.

KillingTimeItself ,

oh good, this one is mirrored, perfect.

Yeah i have some very manual backups setup, rsync and task scripting go brrr.

I don't need anything more complicated in my life frankly.

KillingTimeItself ,

it's a systemd unit on my side, so i've got logging and potential to implement reporting if i desired, but frankly it's not worth the effort, i just check to see if the drives have roughly the same data on them every so often, because rsync is handling the rest for me, as well as systemd.

I should probably set up proper smart reporting, but i'm lazy and don't want to setup and email server lol.

KillingTimeItself ,

i've considered setting it up, but i don't think smartd supports pushover so meh.

KillingTimeItself ,

good enough™

KillingTimeItself ,

does this mean that debian deletes estrogen? Or does it provide testosterone, the spiral is reversed, so surely that'll have some effect right?

Maybe this is one of those cases where the estrogen is just put in the package backwards.

KillingTimeItself ,

ah yes, professional woman creation serum.

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