foone , (Bearbeitet ) Englisch
@foone@digipres.club avatar

Anyone bought the Riven remake yet? Can you check the credits and tell me if I'm in it?

(I'm supposed to be but I haven't heard anything since, and I don't have the cash to grab a copy yet)

Edit: it has been confirmed: I am!

glyph ,
@glyph@mastodon.social avatar

@foone TIL there’s a Riven remake, going to need to get a copy of that

bennomatic ,
@bennomatic@appdot.net avatar

@foone Cool that you got to be a part of it. I do open mic every once in a while with a 3d modeler who’s been working on that project. Last week’s open mic he was excitedly talking about driving to WA the next day for the wrap / ship party.

foone OP ,
@foone@digipres.club avatar

@bennomatic ahh, cool!

bennomatic ,
@bennomatic@appdot.net avatar

@foone Small world, right?

I still remember solving the original Myst on my Quadra 650.

foone OP ,
@foone@digipres.club avatar

@bennomatic yeah! I had it on a Packard Bell running Windows 3.1. I remember the quicktime component hosed my windows install at least once!

JohannaMakesGames ,
@JohannaMakesGames@mastodon.gamedev.place avatar

@foone Congrats! Now I am curious, what did you do on the project? I loved the series!

foone OP ,
@foone@digipres.club avatar
janet_catcus ,
@janet_catcus@hachyderm.io avatar

@foone reminds me of that one time some dude on irc asked me to decode a snippet of a x86 executable .. supposedly from canon fodder, and as far as i remember it was decompression code and i told them and it was apparently enough to be asked how to be mentioned in the credits... but i never heard of them again 🤷‍♀️ must have been between 2010 and 2016

foone OP , (Bearbeitet )
@foone@digipres.club avatar
foone OP ,
@foone@digipres.club avatar

The story is just that they were apparently having some trouble re-opening the original assets of Riven. Like, they had them all, but I guess it hadn't been well documented which version of the software they had used?
So they got in touch with me and I did some minor software archeology to figure out

  1. Which version (of softimage, I think?) they were made in
  2. How to convert that to something they could open in modern 3d software.
foone OP ,
@foone@digipres.club avatar

That was a couple hours of work a long while ago, and I didn't accept any fee from it, as I was just happy to help with such a classic series. I just hadn't heard anything about it since, so I wasn't sure I was going to be thanked in the credits, since who knows if my one bit of help got forgot in the shuffle?

Glad to hear it wasn't!

foone OP ,
@foone@digipres.club avatar
foone OP ,
@foone@digipres.club avatar

okay I found my communication with someone from Cyan. It was indeed Softimage, which started as Softimage 3D, and then later became Autodesk Softimage.

I was contacted back in 2022, and I was able to load the Riven datafiles up in Softimage 3.7, then 4.0, and finally I confirmed that Autodesk Softimage|XSI 1.5 could import them (if not open them directly). Once imported into Softimage|XSI 1.5, they could be saved back out, and then Softimage 2015 (the latest (and last)) version could open them

foone OP ,
@foone@digipres.club avatar

So it was mainly just spelunking through old versions of the software on various XP VMs and trying to open the files, until I found an appropriate combination that let them be opened in something modern.

foone OP ,
@foone@digipres.club avatar

I've got some screenshots of some Riven assets opened in old versions of SoftImage. I'm checking to see if it's okay to post those.

dannotdaniel ,
@dannotdaniel@mastodon.social avatar

@foone if that's the old software what was the new software if you don't mind me asking 👀

foone OP ,
@foone@digipres.club avatar

@dannotdaniel all I know is what I said here:
https://digipres.club/@foone/112679620985285977

I think they exported from SoftImage|XSI 2015 to something else (maybe straight into Unreal Engine?), but I wasn't involved there so I have no idea.

foone OP ,
@foone@digipres.club avatar

I got permission. Here's my first attempt: This is that 5-way rotating room near the start of the game, and I was able to open it in SoftImage 3D version 3.7 (in an XP VM). This is a version from 1997, so probably close to the original version they used to make the game.

foone OP ,
@foone@digipres.club avatar

I believe that was mainly for verification that I could open the files at all. Next I moved forward a few versions, up to SoftImage 3D 4.0, the last version before the SoftImage|XSI rebrand.

foone OP ,
@foone@digipres.club avatar

Then I moved to SoftImage|XSI 1.5. This version couldn't open the project, but I was able to make a new project and individually import the scenes/objects/textures/etc. This version is apparently a complete rewrite of the codebase, so it's a much more modern version of SoftImage.

foone OP ,
@foone@digipres.club avatar

And after importing into SoftImage|XSI 1.5, I was able to save it out and then open it up in SoftImage 2015, the latest & last edition.

(The 3D views here are blank because of an issue with my VM)

foone OP ,
@foone@digipres.club avatar

So yeah! that was what I did, and what I gave to Cyan. They needed to import the files into SoftImage|XSI 1.5, then save out that project, then open it in SoftImage 2015. From there they could export into Blender or Unreal or whatever.

omnieboer ,
@omnieboer@libretooth.gr avatar

@foone It's hard to express how incredibly cool this is (to me). It's also cool to know that Cyan doesn't mind calling on the services of someone with a pride flag in their name.

eLearningTechie ,
@eLearningTechie@mas.to avatar

@foone That is super cool! Thanks for sharing the story. 😊

peaceman ,
@peaceman@mastodon.social avatar

@foone they really could have sent you a copy of the new thing afterwards.

foone OP ,
@foone@digipres.club avatar

@peaceman Turns out they did! it was just delayed.

foone OP ,
@foone@digipres.club avatar

BTW several people have said like "the least they could have done is sent you a copy of the game!"

They did, after all. It just hadn't come through when I made this thread. Don't worry, I got a free copy from them in thanks!

marcotietz ,
@marcotietz@infosec.exchange avatar

@foone did you post about it at the time? it sounds familiar. but could have one of the many other trips down rabbit holes I followed you. :)

foone OP ,
@foone@digipres.club avatar

@marcotietz I don't think so? I think I kept quiet about it. I might have talked about SoftImage generically though, I don't recall

marcotietz ,
@marcotietz@infosec.exchange avatar

@foone yeah that was it. you didnt go into the specifics, just the history of softimage but you didnt say why! :) https://x.com/Foone/status/1516200191388368902

foone OP ,
@foone@digipres.club avatar

@marcotietz ahh, no: that's actually for a different project. There were some softimage SDK files in the 3D Movie Maker source tree at microsoft, and I was trying to get permissions to release them alongside the rest of the source. I never got it, so those never got released

marcotietz ,
@marcotietz@infosec.exchange avatar

@foone different rabbit hole, gotcha. ;)

foone OP ,
@foone@digipres.club avatar

@marcotietz yeah those tend to be plentiful and fractal around me

joshuaelliott ,
@joshuaelliott@mastodon.social avatar

@foone sniff They did ya dirty, Softimage. o7

wmarone ,
@wmarone@mstdn.jp avatar

@foone Taking me back to high school here.

JohannaMakesGames ,
@JohannaMakesGames@mastodon.gamedev.place avatar

@foone fascinating 🤩 I hope you didnt catch a curse from opening software that ancient 😜

foone OP ,
@foone@digipres.club avatar

@JohannaMakesGames that's what VMs are for! The curses are contained. And containered.

neckspike ,
@neckspike@indiepocalypse.social avatar

@foone I love that the answer to "shit, how do we open these files" is "let's ask Foone"

foone OP ,
@foone@digipres.club avatar

@neckspike I mean, it certainly worked, so I guess that proves it was a good idea!

dannotdaniel ,
@dannotdaniel@mastodon.social avatar

@neckspike @foone that's pretty amazing indeed

VOICEOVER GUY:
If you have a problem, if no one else can help, and if you can find them....maybe you can hire.. The Foone 🔥

foone OP ,
@foone@digipres.club avatar

@dannotdaniel @neckspike heh. although it's pretty easy to find foone, that punk is everywhere

MishaVanMollusq ,
@MishaVanMollusq@sfba.social avatar

@foone I’m reading this toot the same way Homer Simpson looks at a donut

roseandsigil ,
@roseandsigil@social.wub.site avatar

@foone huh I’d definitely heard all the riven assets had all been destroyed in a fire.

misty ,
@misty@digipres.club avatar

@foone This is very cool!

immibis ,

@foone Foone Turing is your actual name?

foone OP ,
@foone@digipres.club avatar

@immibis yup!

dannotdaniel ,
@dannotdaniel@mastodon.social avatar

@foone that is freaking awesome

Thorsted ,
@Thorsted@digipres.club avatar

@foone would love to read about that process.

foone OP ,
@foone@digipres.club avatar

@Thorsted it was mainly just reading up on the history of the 3d software and locating a bunch of old versions and running them in VMs, until I could find a viable version and conversion chain

Thorsted ,
@Thorsted@digipres.club avatar

@foone Were the softimage assets compound objects?

light ,

@foone >light
What the- How'd I get a doppelganger?

cchelberg ,
@cchelberg@mastodon.social avatar

@foone congrats!

light ,
@light@inuh.net avatar

@foone Yes you are, under "Special Thanks".

foone OP ,
@foone@digipres.club avatar

@light awesome! Thanks.

FurryBeta ,
@FurryBeta@shark.community avatar

@foone You’d think that if you’re in the credits, that they’d just give you a copy

foone OP ,
@foone@digipres.club avatar

@FurryBeta I could probably ask 'em, but if they didn't put me in the credits it'd be kinda presumptive

FurryBeta ,
@FurryBeta@shark.community avatar

@foone true

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