I think its largely the chip manufacturers, but ARM is still making money on licensing fees for Nvidia's new ai chip (with an integrated 72 core arm cpu) for example
ARM is in the perfect place where, if a company using their architecture succeeds, they get tons of money, and if the company fails, they lose nothing.
Paris is spending a bunch of money to clean up the river because they want to have the swimming events in the river. The citizens of Paris are protesting by planning to shit in the river.
I really like Spirit Island. It's a grest game and the art style really adds to it as well. It really adds to my imagination not only to read the cards powers but to see the detail in the tiny art box on every card.
For me, the game with the most beautiful art has to be Ashes: Rise of the Phoenixborn.
My favorite art style, though, would have to be Middara (though the female characters could use some more practical outfits). It is just so over the top and vibrant.
Another art style that I enjoy seeing is Dungeon Degenerates. The gross, ugly look fits the atmosphere of the game setting.
I have a soft spot for C1 Carcassonne. There's something very elegant in the simplicity of the tile art, and it's the version of the game that got me hooked in the first place.
Off topic, but what's going on with the feddit.de instance? The main site (usually) just says server error, but I still see occasional posts and comments from communities (such as this one) and users on that instance in my feed. Is there a meta community where this is discussed?
The feddit frontend has been offline for months, but the backend works just fine, so if you use another ui (such as an app) that instance can still be used. It's a mess.
England should be disqualified for filling every waterway with shit. It's like a performance-enhancing drug if you only have to swim in a little bit of it.
I really like when the games art immediately pulls players in. Everyone wants to play Flamecraft because the art work is so damn cute. Players are already engaged with the.gsme, before it even started.
Oh yeah Jakub Różalski's style is sooo good, there's also a video game that pretty much has the same setting as Scythe on Steam, called Iron Harvest, I wouldn't be surprised if he also worked on it!
Brass: Birmingham - the art quality and dark Victorian aesthetic of the board and cards are evocative of the early industrial revolution. This game also gets the "most improved" award, when compared to the original edition. The add-on iron clays are fantastic. The other components are very average though.
War of the Ring - beautifully painted over-sized cards
Pax Pamir: top notch, unique components and a cool cloth board, but the card design could be better.
Everdell for the card art, of course. They give you the feeling that there is a story behind the game.
Beyond the Sun. Just kidding. It's a great game but the art is pretty much non-existent.
jlai.lu
Heiß