Dicska

@Dicska@lemmy.world

Dieses Profil is von einem föderierten Server und möglicherweise unvollständig. Auf der Original-Instanz anzeigen

Dicska , (Bearbeitet )

I've watched a video about this recently. The problem is, most detectors were based on X-rays in the past decades. Liquid explosives are pretty close to the density (and/or other properties) of water, and you can't tell for sure whether there's toothpaste or boom juice in that tube.

However, some airports started using expensive MRI MRI like X-ray* machines that can see stuff in more detail, plus, it lets you to make cross sections from different angles and therefore have a 3D model that you can rotate on your screen (it's rather cool).

EDIT: I just realised someone else linked this, too. I would leave it here, it's still educational.

Dicska ,

You're so right, it makes perfect sense. Thanks for the correction!

Dicska ,

Makes me wonder how many seconds till they realise the users won't be able to tell if the game is still loading or it's just monetised delay. Bonus points if a user finds out, lobbies to get it banned and then they just include bullshit extra processing to justify it.

The future looks so bright.

Dicska ,

You can turn off stuff that the programmers allow you to through a settings menu (that they wrote), configuration files (that they make their program to read) or fiddling 3rd party stuff that it's using (like your driver settings, external libraries, etc.).

Similarly to how GTA V's (could be GTA Online) extreme loading time was caused by a very inefficient way of loading data. Users couldn't change the algorithm themselves; they could investigate what was going on, but the developers were the only ones being able to actually change it to a recommended version.

Obviously the story is a bit different with an open source code which you can compile for yourself.

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