mogul , vor einem Monat Englisch @foone I did something like this to implement a solid-edge toon-shading look to solid-color models on the PS2 in 2000! I gave the polygons a 1D texture where the color ramp was smooth except for a few discontinuities.
@foone I did something like this to implement a solid-edge toon-shading look to solid-color models on the PS2 in 2000! I gave the polygons a 1D texture where the color ramp was smooth except for a few discontinuities.