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nonnihil

@nonnihil@hachyderm.io

Roboticist, meticulous software dead-ender, Im in ur C++ objecting to ur barepointers.

Cambridge, MA; he/him; grumpy but anarchist-ish.

No time for:

  • LaTeX in code comments
  • Default-case Turing completeness
  • Hegel
  • Plantigrade bipedalism
  • XML for data-at-rest
  • Political legitimacy
  • Avocados
  • Software-in-the-loop eStops
  • ISObus
  • Implicit mutability
  • Reference semantics punning
  • Nations
  • Especially Hegel
  • cmake

Dieses Profil is von einem föderierten Server und möglicherweise unvollständig. Auf der Original-Instanz anzeigen

foone , an Random Englisch
@foone@digipres.club avatar

Novel compression method: we take all the textures in the game and describe them as AI image generation prompts.
Then, at load time, we run the generative image AI on the user's computer and thus generate them fresh.

The text descriptions are tiny compared to the images, so we get amazing gains in file size!

nonnihil ,
@nonnihil@hachyderm.io avatar

@foone We literally actually tried something like this last summer this for some robot planning algorithms at my company. It works alarmingly well, although less well than other, less stupid tricks.

foone , an Random Englisch
@foone@digipres.club avatar

I'm disappointed in how hacking works in real life. I'd played enough video games to have an idea how it would go, but I've been hacking games and hardware for like a decade now and not even once have I had to solve a pipe maze puzzle

nonnihil ,
@nonnihil@hachyderm.io avatar

@foone Opportunity to write pipe maze puzzle programming language...

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