arstechnica , Englisch
@arstechnica@mastodon.social avatar

Are Diablo fans getting too old for the old-school item grind?

Devs say players no longer want the "very long chase" for rare drops.

https://arstechnica.com/gaming/2024/06/are-diablo-fans-getting-too-old-for-the-old-school-item-grind/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

howdynasir Bot ,
@howdynasir@mastodon.social avatar
thepoodge ,
@thepoodge@mastodon.gamedev.place avatar

@arstechnica after "you think you want but you dont" and "dont you guys have phones" i think they lost all ther credibility when it comes to knowing what the players want.

nazokiyoubinbou ,
@nazokiyoubinbou@mastodon.social avatar

@arstechnica The thing is, the games weren't really about that originally. It was nice and neat when you got a nicer than normal item, but it wasn't the whole game. You could just play and enjoy the game and that was bonus, not a requirement. Making finding those the chief focus of the games now was always horrible.

BoscoZebra , (Bearbeitet )
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@arstechnica Diablo 2 didn’t hound you for more money constantly either

steveriggins ,
@steveriggins@mastodon.social avatar

@arstechnica I never wanted the long grind. It was what we had at the time.

hai ,
@hai@union.place avatar

@arstechnica path of exile is leaps ahead of Blizzard/Diablo in loot. Blizzard failed in making Diablo 3, and are still trying to balance loot mechanics and user journeys, while Grinding Gear Games, developers is POE, have perfected it.

distractal ,
@distractal@mastodon.social avatar

@arstechnica I have the time to devote, the gear treadmill just isn't fun to me anymore.

Social games like MMORPGs are a bit different, where at least you are reaping the benefit of playing in a group with others and having a good time even if your 5th time on a boss doesn't get you anything.

Very little player communication in looter ARPGs, so what's the benefit of grinding the same zone over and over endlessly?

veeesix , (Bearbeitet )
@veeesix@mastodon.social avatar

@arstechnica “That means the core, nostalgic audience for the series is now very likely to have a career, family, and/or other responsibilities eating into their play time. There's nothing like a few decades of aging to make the prospect of sinking hundreds of hours into a loot grind seem less appealing.”

These days I’m so busy that the thought of even getting 5 hours of free time to myself in a week is the real fantasy. Translating that into gaming? Pure fiction.

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