this game has a lot of insane demo-grade optimizations done in the name of making this thing work on a 286, but my favorite is the fact that the ball pixmap is stored only as an unrolled x86 machine code function that pokes every pixel in sequence, and my recreation includes a disassembler that recovers the pixmap: https://github.com/wanda-phi/pfr/blob/main/src/assets/table/gfx.rs#L144