“Might not be a good year for games.” Idk, we’ve already had the surprise with palworld, which, while it didn’t really grab me, was a breath of fresh air for people. Helldivers slaps. I think the key is not to buy into hype, and play actually good games. People like to say 23 was a bad year too, but, I’d argue that stinkers like gollum just got more coverage and were on top of people’s minds. Not to excuse it at all, but, I played a lot of really good games last year.
I know a lot of people really enjoyed this game, but I couldn’t play more than a few hours despite loving Doom 2016. Restricted ammo quantity really killed the enjoyment for me. Adding Denuvo only after it was reviewed was a really shitty move and the soundtrack isn’t as good either now that I think of it.
I Always forget that Nintendo games are Triple A,
I always get that indie dev vibe in spite of being as far from indie as one can get. Not in community engagement, rather in the notable detail and unique art style each game has, like you can tell the developers care about what they're working on. You can definitely tell when Nintendo themselves develop a game vs. when they publish a game. (cough Game Freak cough)
There were countless developers that folded during the transition to HD, 3D graphics in the PS360 era, and I feel like Gamefreak would have easily been one of them if Pokemon hadn’t taken off the way it did.
You have to wonder if they ever played Cyberpunk 2077 (incl. Phantom Liberty) before they came up with that line. The only AAAA game. Maybe not the best game ever, but it definitely felt like the most expensive game ever.
I played base Cyberpunk and I'd like to refund the 60h I played. Thankfully I pirated it, I would not have payed a dime. However I hear comments like: "Phantom Liberty is what the game should be" I watched no spoilers, is it worth playing for me if I despised the base game?
I see that as a failure of the term AAA, but I might just be underestimating the size of Larian's team. I've always understood AAA to mean funded by a publisher.
Larian has a massive team and tons of money for BG3. It's insulting to indies and to BG3 to pretend BG3 is anything other than the product of hundreds of hardworking team members.
I enjoy many indies more than I've enjoyed BG3 so far, but that speaks more to the fact that production scale and enjoyment do not scale linearly. BG3 remains a behemoth of a project, however.
Yeah, I have already been corrected. I think the reason I assumed it had a smaller team was because the team clearly loved the game and you don't see that often in gaming outside of small-team projects.