namingthingsiseasy ,

Agreed. Objects are nice and a great way to program. Composition is great. Traits/interfaces are great. Namespaces are great. Objects are a really nice way to reap the benefits of principles like these.

But then there are aspects of OOP that absolutely suck, like inheritance. I hate inheritance. The rules get very confusing very quickly. For example, try understanding overriding of methods. Do I need to call the superclass method or not? If not, does it get called automatically? If so, in what order? How do these rules change for the constructor? Now repeat this exercise for every OOP language you use and try not to mix them up... Java, C++, Python, etc.

Fortunately, it feels like we rely on inheritance less and less these days. As an example, I really like how Java allows you to implement Runnable these days. Before, if you wanted to run a thread, you needed a separate object that inherited Thread. And what if that object needs to inherit from another one too? Things would get out of hand quickly. (This is a very old example, but with lambdas and other new features, things are getting even better now.)

Anyway, long story short, I think OOP is a complicated way to achieve good principles, and there are simpler ways to achieve those principles than a full OOP implementation.

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