KillingTimeItself

@KillingTimeItself@lemmy.dbzer0.com

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KillingTimeItself ,

you have netflix?

KillingTimeItself ,

you can just buy it. It's not like an official piracy shop is going to pop up doing legitimate business for their GDP or something.

KillingTimeItself ,

germany has some wild piracy law, last i heard.

Probably one of the most cringe places because of that.

KillingTimeItself ,

sell me a bluray for a reasonable price or stop fucking encrypting them and i will buy your content :)

KillingTimeItself ,

unless you bring in archival, in which case piracy is actually morally good, because of how often content just fucking disappears from the market.

KillingTimeItself ,

I’m sorry, how do the artists get paid when you pirate?

my guy, they were already paid for their time, this isn't a small indie production.

KillingTimeItself ,

yet piracy is what made the music industry be reasonable...

And netflix is what killed piracy originally...

HMM...

KillingTimeItself ,

hm, enticing, i however have jellyfin and quite the substantial archive, does that suffice?

KillingTimeItself ,

Source?

spotify basically killing services like limewire? Netflix being incredibly popular because it was a good service?

Piracy is literally just a basic supply and demand driving force. You supply content that's easily accessible, for a fair price and people will pay for it, it's as simple as that.

I can't say much about netflix originals, but any of the licensed content would've already been paid for. Netflix currently sucks, and that's not really what we're talking about, though there is a conversation to be had there.

What’s that? No? It was just convenient and cheap? I guess it is, once again, just about you not wanting to pay money for things other people make.

if this was the case why would we see piracy decline over the last decade, only to see it increase noticeably in the last 4-5 years or so.

KillingTimeItself ,

For you to pirate, there was already an archival copy.

is it not the case that the more archival copies there are of something the more likely it is to survive?

There is a rather simple paradox, in the world of online and digital archival where, unless you archive it, nobody else has any reason to archive it. I could simply not archive any of the stuff i have archived, under the pretense that someone else probably already archived it, but that's just a guess and i have no idea whether or not that's the case.

Once i archive something, it's possible someone else has already archived it, but i being a known archiver of that material (or not, most archives are private) also substantiates that same paradox.

And besides, let's say i am archiving, how am i supposed to verify the integrity of my archival copy? Am i not supposed to consume it? That's the most effective and reliable way to determine the integrity of an archive. Sure i could use hashes or checksums, but those are only are reliable as the original creation of the hash/checksum.

KillingTimeItself ,

the studios that originally produced the content, the people that are paying for streaming services, and if it's a movie, the box office earnings.

And physical media sales, if any.

KillingTimeItself ,

Spotify basically killing limewire is not evidence of that any more than saying radio made the music industry be reasonable since it’s just as killed.

why do you think people were pirating music instead of buying albums? Why do you think spotify immediately picked up lots of users instead of people just pirating, it's basic free market swings.

Because streaming services have been charging more for less content, as the content owners have come to realize how much streaming cannibalizes purchases from other revenue streams.

yeah, and people don't like getting stiffed.

I’m not trying to argue that people don’t pirate less when there are cheap convenient services available. I agree with that. But that’s just people behaving in their own self-interest, not some moral good about fighting big companies or other stuff pirates say to feel better about it.

you could argue it's self interest based, but fucking anything anybody does ever is self interest based. There is no world where someone does something that isn't self interest based in even the littlest of quantities.

I'm not saying it's moral, you can argue about the morality of it all you want, but at the end of the day, i think archival is more morally respectable than killing content and removing it from the market permanently for no other reason than "haha funny"

Killing people is morally bad, killing people who kill other people is morally good. (generally)

my primary argument is that it's basic market forces driving it, arguing about morals is just appeal to the corporation for producing bad market products. If you want to appeal to someone, go donate money to the unions for actors or whatever. Go support an indie film, go donate money directly to people whom you like and support.

What I don’t accept is the self-righteous pirates who try to act like they’re doing something good for society,

how can you disagree with this? There are SO many examples of piracy done for the good of either, the public, or human history.

For example, there used to be a website that hosted all kinds of repair and service manuals for medical devices. It was DMCAd and then taken down. This website, arguably helped to save the lives of tens of thousands, probably hundreds of thousands of people throughout the years.

What about libgen? The entire purposes of this project is to bring works into the field of public access for nothing other then the benefit of the common person.

What about the darkweb for people who live in places that are overly persecutory, not exactly piracy, but distributing religious works in places where religion is restricted is equally as important for internet pirates as is archiving a culturally relevant TV show.

like I should be thanking them for downloading the shows I helped pay for

what if for example, you were, idk let's say, watching community, the iconic TV show, on a streaming service, because to my knowledge, they don't produce blurays of it anymore (it's on amazon, but i've seen it disappear before so) or maybe you just don't like blurays because optical media sucks, and bluray players are terrible. Or perhaps, like me you like a heavily integrated content system that you have full control over. Such that you can watch the content in full resolution, without being restricted, or being hit with a terrible UI, or having to deal with a logged in service, that has to have internet access. Sure you could rip a bluray, but if you think that's easy you've never tried.

Only to discover that they've pulled a few episodes, and they're considered to be "lost media" or something. Now what? You're gonna buy the bluray, and deal with using a secondary form of media just for the one episode that they pulled?

What about shows like mythbusters, which to my knowledge, have NEVER been released on physical media (though i believe they recently sold the video rights to another corpo, so maybe that already happened, or it will happen soon? IDK)

here's a fun fact, discovery+ is a terrible platform, genuinely awful video player, better hope you don't want to do any player customization what so ever. Maybe you don't feel like watching it stretched? Oops, too bad, you can only watch it stretched.

Also to be clear, i'm not saying you should thank me for shit you don't care about, that's fine. You'll find something someone archived some day and be happy that it was archived by someone like me, and really appreciate the work they've done. I'm just saying you probably shouldn't be so defensive about it. Pirates are defensive about it because the industry fucking sucks. The law fucking sucks, and politics fucking sucks. We're doing what we can the best that we can. It's not about people like you, it's about corpos like disney.

and pretending that it has no impact whatsoever on the people who depend on that for their income.

there have been a few studies regarding this topic, there was one study in the EU that was done, and it's circulated on the darknet every so often, claiming that piracy has a minimal impact. For music artists? A lot of them have material on bandcamp, or independently released services. And it's also just a fucking wav file I'm perfectly ok with paying money for music from an artist that i like and support. Primarily because it's just a WAV file, and i can just put it into a music player. That's all i need. A lot of people go to shows and buy merch or other physical garb. I'd give money directly to artists if they let me. Numerous times artists have released their music on torrents, and had it be rather successful.

There are also artists with rather hard to find albums and titles like woob, who pull entire albums. The collectors CD market is a little bit fucked. I'm not paying some random dude 50 USD for a CD of one album just because it's rare. That money doesn't even support the artist.

My single favorite thing about the internet, is that if i decided that i wanted to learn about metal casting in the early 1900's and late 1800's that i can pull up the internet archive, find some material written about it that's been archived, and then just fucking read it. There's all kinds of shit out there that's akin to that, which arguably constitutes as piracy, but is for the public good regardless.

I want an engineering tables book? That's just fucking out there, and i can have it. A book about machining? Again it's all just out there.

KillingTimeItself ,

how does a business get paid when they fuck up and have to take a loss. How does a business get paid when they have no customers, this is literally rolled into the economics. There are very few situations where this should be a problem, unless you're withholding some draconian amount of control over the media.

If you're mega corpo billion dollar industry collapses because it can't release products that people won't pay for, that doesn't exactly sound like my problem.

Everybody needs money to live. A lot of people are fine paying a bit of money to get access to media they like. Not everyone though, and you know what? That's ok, it's free marketing. A commonly reiterated statement is that people who pirate things, aren't people who are going to pay for something to begin with. However they are significantly more likely to pay for it after the fact. Or for future releases coming from the same entity. It's still net positive income at the end of the day. Most people don't want .WAV files, or .MKVs they want to watch the content. And that's what they'll do.

KillingTimeItself ,

No, it is not. Compare 10,000,000 copies of something that only live on some random people’s phones or 1 copy in the library of Congress where it is someone’s job to manage and preserve it. 50 years from now I think it’s way more likely that the Library of Congress one is still around than the random ones.

now compare 10 billion copies of something that people have archived across the world all over the internet, in various different states. Now compare it to the exactly zero copies that the library of congress has because it's a random fucking video game, and the library of congress doesn't generally archive those. Also most of their shit is physical. I.E. difficult to access.

No. Consuming it is neither efficient nor reliable. How would you even know when you consume it that it is the original?

you're not wrong, but it's also important to remember that you should test backups, this also means you should do some amount of consumption on your archived content to make sure it's functional and working appropriately.

How do i know it's original? Simple, thanks to general internet consensus and the archival work of other people, it's easy to cross reference. For example, there is a known unreleased boards of canada album "play by numbers" that was never released, only snippets of songs were released, however at some point someone compiled a "play by numbers" album that was fake, and then released it, it's commonly known among boc fans looking into archived material that it exists, and is out there. There was a recent hoax done by binasty where he faked hooper bay, and people thought it was legit, and then he revealed it. Again, it's community consensus. These things are much easier to do now, than they are in the future from now.

A lot of archivists have strict standards around how they archive things as well, generally it's more about the content itself, rather than it's relevance to any one particular thing.

And none of this justifies the piracy itself as opposed to buying it and archiving it? Or if you don’t have the capabilities or means, buying a copy and then pirating that said copy as the archive.

you must be relatively privileged if you think that's trivially accessible. Why do you think lost media is a thing? How does one archive that? What about unreleased media? That's literally impossible.

Sure you could buy a copy and then pirate it, it's a valid strategy that a lot of people engage in. But in my case my primary target for archival work is YT content, it's mostly what i watch, and i find it to be an interesting space to work in. I've considered archiving blu rays. But it just doesn't seem feasible for me. For one thing i'd need a bluray drive and those are upwards of 100 USD. I'd have to stuff that in one of my machines, which would be rather tedious and time consuming. I'd need ripping software, MakeMKV exists (the discs are encrypted and it's the onyl software out there that decrypts them), but it's just one thing, and if that ever fucking explodes we're dead in the water for a bit. It's technically paid software, so the license for it is another 60 USD. Though it's in "free access beta" right now, so there's that. I'd also need physical media to archive. That gets expensive really quickly, shorter shows are often about 50 USD for a boxset. Assuming it's any good that adds quite a bit already, larger box sets are easily 100 USD. Hard to find boxsets are going to be hundreds of USD. Movies are quite a bit cheaper.

Oh but we're not done yet, not only is it a rather expensive endeavor. You also have to invest time and hardware into demystifying the fuckery they engage in with these releases. It's not uncommon for movies to have random bullshit files that don't exist, names that don't make any fucking sense, and broken metadata. Same for shows, although it's worse, because it rips as one big giant chunk of video, which you then have to split up manually you would think metadata makes that easy, but no, it's broken too. I've seen timestamps in metadata that regularly send you to a scene with a power pole in them. Almost like they paid some poor fuck to make bullshit timestamps throughout it just to piss us off or something.

And once you're done segmenting the content, you also have to transode it, unless you want to store the raw uncompressed files, which usually means using hardware encoding, doing that to a modern standard is going to require at least an arc a380 or whatever that card is, which retails for 150 USD, though i hear it was going used for 90 bucks a while ago, unsure if that's still true, or an nvidia GPU which are famously really cheap and easy to get a hold of. There are probably dedicated hw accelerators out there, but those are usually for professional work, so good luck with that. You could do software encoding, but if you want reasonable file sizes, and at reasonable quality levels, in HEVC encoding or similar, you're going to be waiting for weeks minimum.

Granted a few those are just the name of the game, it should come as no surprise to you why people don't fucking like doing this shit. I'd be more open to spending the money on it if it wasn't such a fucking disaster and they didn't try to fight us every fucking step of the way.

Oh btw, yt archival is rather trivial, you either paste a link into yt-dlp and wait, or you stuff it into something like tube archivist, and let it do it's own thing. It's really just that simple.

KillingTimeItself ,

depends on where you're looking i suppose, though my jellyfin instance is entirely SFW, aside from the probably 5 exceptions.

I have numerous NSFW archives like the true archivist that i am however. Though i don't have those stuffed into jellyfin or anything.

KillingTimeItself ,

i have like 370 hours of factorio, and i've only really played it over the period of about. 4-5 months, though i've owned it for a year or two now.

Factorio is just one of those games. For anybody that likes open world sandbox games and technical stuff, you already own factorio, yell at me in the replies.

KillingTimeItself ,

i don't own satisfactory, though it does seem interesting, i feel like factorio is the precursor to satisfactory in a way.

It's more primal to the human urge to industrialize.

KillingTimeItself ,

I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.

yeah, but the game isn't about social commentary, it's about logistics, factory building, and to some degree, tower defense. You don't like biters? You can just disable them, you don't actually need to play with them. You can just roleplay as if you're living on mars.

I feel like if anything factorio does a great job of explaining why the human urge to industrialize exists, and makes you experience all of the negatives of it. If we're taking it like a social commentary sort of thing. Ultimately it's nothing worse than human history has done at any given point of time. By a large margin.

By the way, you might want to check out nullius, it's the inverse of the gameplay loop. The planet is barren, and you are analogous to god, you need to create everything in order for the "normal" gameplay loop to begin.

It's also kind of interesting to consider the impacts of the biters themselves, they aren't really a life form, they're more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?

that's my two cents on it, i suppose.

KillingTimeItself ,

ironically, it seems almost as if the planet itself was designed to counter your existence. The biters literally feed on your pollution and evolve multiple magnitudes of strength, multiple times over.

KillingTimeItself ,

i have shapez kicking around somewhere, seems interesting, havent played it though.

KillingTimeItself ,

yeah, it's like that. Took me about a 100 hours to get fully acquainted. I've had several different play-styles through my various saves, all trying different things, and seeing how they go. I'm sure it'll continue for quite some time.

Especially when the expansion with 2.0 drops.

KillingTimeItself ,

absolutely. Personally i've just been enjoying varying my playstyles over time. It's added enough variety for me so far. I will presumably also enjoy building and design different base metas over time as well, though i have only done a few things so far, so i have hundreds if not thousands of hours to go before i start to get interesting things.

KillingTimeItself ,

it truly is weird, how you can sit down and simply, play the game for 8 hours straight.

That might have been the opioids i was on at the time more than anything (dental work) but regardless, i got a lot of work done.

KillingTimeItself ,

absolutely, especially if you play with the various multiplayer scenarios.

KillingTimeItself ,

I personally haven’t played factorio, but I know enough about it to prefer satisfactory.

any reason specifically you prefer satisfactory?

I think i'd have to look into satisfactory more, but factorio is more explicitly focused on the gameplay loop, and meta elements of the game itself. Having really good balance, great game design, and super functional gameplay styles.

Whereas satisfactory seems to focus more on the game itself, less than the gameplay styles. I.E. the game creates the gameplay style, the player will follow, as opposed to in factorio, it's explicitly designed around having certain styles of gameplay, which make it very easy to adopt and utilize.

Not to say that you can't with satisfactory, it just seems like it would be a lot more work. Like in factorio i have a set of rail blueprints that are perfect. Space optimally, designed optimally, and work optimally, they're designed so that i can just plonk them down and do as little work as possible and have them functional. I'm not sure satisfactory has that level of gameplay.

KillingTimeItself ,

I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.

magic is definitely an option, but we're talking about an entire field of science here. How are we supposed to define something without reductive reasoning? The only other real possibility would be religious in nature.

All we know, or more specifically, all i know about the biters is that they're a seemingly persistent, constant across any given world. They don't seem to be feeding on anything. They don't even consume the player when killed. They seem to be explicitly aggressive against the player, for who knows what reason. They seem to benefit explicitly, and massively from pollution, and they also seem to direct targeted attacks towards the source of that pollution, all of which in an evolutionary sense would take billions of years. So presumably, there must be more than one person on this planet, and this must be a very regular cycle. Or perhaps it's a sort of multiverse deal where this simply loops forever?

Even the behavior of bacteria is complex and more nuanced than a cancerous process.

yeah, i mostly just meant it in comparison to like tigers, or something. We hate ants, wasps, and insects in general, we seem to have little problem killing them on the regular, however when it comes to things like tigers, we seem less receptive to it. It's certainly an interesting choice to base the biters on an insectoid type species.

I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.

It's definitely interesting, but i feel like exploitation of resources is probably the only good setting for this game. We can look at something like shapez for instance, similar to factorio, but it's a sterile environment, where you produce shapes. Suddenly that seems even more dystopian by nature. Are you just a dude shipped to a massive sterile warehouse and told to create various different shapes as a method of commoditization? Who knows.

At least with resource exploitation, there's a very clear driving path, there's an entirely independent motivation (not being on that planet, because lore wise, you crashed there, and aren't supposed to be there, and how else are you supposed to leave without exploiting resources? Sure you could wait for someone else, but they also exploited resources, and them arriving isn't a guarantee, so you might as well keep busy and do it yourself.) Though to be clear, i haven't played shapez, so maybe there is some kind of weird lore behind it, i'm assuming there isn't.

Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…

I always like to think of it from the perspective of something like a lion. Killing animals for sustenance. At the end of the day, we all must cause some level of destruction to progress. In this case we cause very little destruction once we do leave, because inevitably the base will cripple, run out of power, and the biters will overrun it, destroying everything in it's place, claiming it as theirs again, and expanding back over it. Just at an extremely high level of evolution now instead.

There is an eventual yin to every yang.

KillingTimeItself ,

Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.

yeah i know it has blueprints, i'm just saying it feels more like it's been shoehorned in than it has designed to be integrated fully, as it has in factorio.

There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything.

there are definitely some quirks, but for all intents and purposes, anything you want to do with blueprints, can be done with blueprints. You can align them globally to the world chunk size, to make your blueprinting incredibly idiot proof, you can align it relative to the blueprints dimensions itself and change how that alignment is configured and setup, such that it will perfectly paste continuations in perpetuity, until you let go of the shift button. One thing about factorio that doesn't exist outside of it is that the devs don't settle for "good enough" they either do it right, or implement it so minimally that it can't be wrong. A good example of this would be robots, they have an incredibly minimal implementation, though annoying, it's forgivable because of how simple they are. Where as something like blueprints, basically anything you could ask for, is already inside of a blueprint. The one thing i want, is better blueprint navigation, because it doesn't support forward and backward navigation quite perfectly, and that's it.

There’s Infinity variant building methodologies

this is actually one of the things i appreciate about factorio, to my knowledge in the vanilla game, there are no alternative solutions or recipes. You make gears with two iron plates. There are different tiers of assemblers and modules, but those are the only things that change that. Everything is balanced to be self contained perfectly. It's annoying sometimes, for example boilers burn solid fuel, but not liquid fuel, it's not a huge deal because you can just make solid fuel, but it's somewhat annoying because of pollution. Ideally burning solid fuel would be less polluting, though it isn't in vanilla, i'm sure it could be modded in. But generally, the balance is really good, very well thought out, and explicitly designed around building and manufacturing things. Which makes for a really nice gameplay experience. I'm sure satisfactory is similar in that regard though. (a lot of factorio mods will introduce alternate recipes btw)

You can focus on design, or efficiency, or simply the speed at which you can throw things together.

same thing in factorio, like i mentioned with modules, you can just put three prod 3 modules into the rocket silo and make it 25% cheaper, or you can stack prod everywhere in your manufacturing line up, reducing your usage of raw material by at least 50% total.

You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.

this is actually one of the interesting things for me with factorio, there is a very explicit gameplay advancement. You could get to end game on coal power, sure. But the game really incentivizes you to at the very least, build solar power, if not nuclear power. Once you get to solar research, your power costs immediately start to increase significantly, building yellow and purple science basically double your raw material costs, while doubling the production of your factory. You need lots more power if you want that to go over well. You often go from about 50MW on blue science, to 500MW on a full 60spm base. It can be a little strict but the game is designed around it so well it's not a huge concern of mine.

With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.

this is probably the most interesting thing to me about satisfactory, the fact that you can just immediately stuff things into an additional dimension is huge. Factorio kind of has this with a few mods, like warehousing, though it's different. Though in factorio everything is just 2D, which makes for a rather aesthetic building style, as well as pretty clearly demonstrating where everything is, as well as where bottlenecks and problems are, which i find rather nice.

If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.

personally i'm not a huge lore fan, i like to follow along with it as i play, if i ever do though. As for questions, one thing i'm kind of curious about, though i've never looked into is building logistics. Do materials just magically materialize out of thin air from your base/root storage? Or do you have to do a bunch of handling logistics to cart materials and buildings from one place to another as you build stuff like you do in factorio. That's probably my biggest gripe with factorio, though it does have robots, i find them lacking in aspects.

For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.

it's similar for me, although i find factorio is sterilized a bit more, as far as my general taste goes. It's more interesting for me on a macro level, than on a specifics level, for me i really enjoy experimenting with different play style metas in factorio, i've gone from belt based mega base, to bot based belted megabase, to train logistic based megabase, to presumably in the future, a proper belted mega base, and a proper bot based megabase. As well as all of the various overhaul mods and play style changes you can make to make it more interesting to play.

Factorio is lot less about the individual build, although you can still hyper optimize those, and i do that from time to time, and more about figuring out how to fit them together effectively. Anybody can build an oil setup, it's integrating it properly into all of your other stuff that makes it hard.

KillingTimeItself ,

So, to address your question, raw materials only come from nodes, which require miners. Obviously miners require power, but produce raw materials (output via a belt) indefinitely. The rate of extraction depends on the quality/purity of the node (poor/normal/pure) and the level of the miner. Miners can be placed anywhere there is a node. So building smaller modular factories is definitely possible and one of many legitimate strategies.

i have a rough understanding of this part, my question was more so "do i have to cart a billion thingamajigs from point A to B in order to build a thing" It's already a thing in factorio, so it wouldn't be a deal breaker, but i feel like satisfactory is the type of game to make this a non problem.

Between locations, you can move materials by truck, train, or drone. You can run trucks across the ground or build roads.

similar to factorio, though factorio is more restricted, which i like. There are four directions (8 if you include diagonal rails) and there are explicit tiles that machines and belts take up, which often means you can make super braindead blueprints.

For example, earlier today, i just shit out a blueprint book with a bunch of perfectly tiling walls, where everything aligns perfectly, all based on absolute positioning, so i can easily plonk them down anywhere, and know that i can make my walls line up as needed without having to think about it, along with that i made a roboport blueprint that coincides on the half grid of the wall prints. So that i can print it down inside of the wall without it being in the way, while still having it align perfectly and be super clean.

I imagine you can do similar things in satisfactory, but i suppose this is probably my minecraft roots coming out to play with this one. I'm sure the 3rd dimension and less restriction would be fun, is there any sort of grid alignment? Or is everything manual, i think that would be the one big thing i'd miss, is the ability to align things automatically.

When it comes to generation, coal plants can burn just about anything solid, from raw coal to more complex materials derived from by-products of oil production. Fuel generators take any liquid fuel, from regular fuel, turbo fuel, and even liquid biofuel. Additionally there’s a bunch of different ways to arrive at each type of fuel, for solids, you can use refineries to refine coal or petroleum waste into compacted coal or similar, and with liquid fuel, there’s blenders and refineries, recipes for turbo blend fuel, heavy fuel, even turbo heavy fuel, diluted fuel, and packaged fuel too (used for jetpacks and vehicles). It gets… Complicated.

sounds about right. I'd definitely enjoy that if i got into it.

The first person perspective of the game and the three dimensional design is what draws me towards satisfactory more than factorio. I’d happily give you a personal tour of one of the multiplayer servers I play on and host. No pressure, I just thought I’d offer in case you wanted to ask questions and get shown around the game by someone.

it's definitely interesting, but the thing about factorio that makes me really like it, is that the game seems to be explicitly designed around being a factory builder, where as something like satisfactory is more a 3d open world sandbox game that is also a factory builder, but then again i also havent played it so.

If i ever do buy the game i probably won't take you up on the offer because i'll be too busy figuring the game out already, lol.

KillingTimeItself ,

There will be train and truck stations frequently above or below factories for transit. I’ve also seen long bridges of conveyor belts bringing materials from one place to another. The main benefits to conveyors over trains/trucks/drones is that they’re very consistent and don’t require any additional power or fuel to run (trucks need fuel, trains use power), but a lot of people think they’re ugly, so trains or trucks are common. I’m more of a fan of consistency so I tend to do conveyors, but I don’t fault anyone for making different choices. Trains always need infrastructure, at least a rail line, trucks usually need some kind of infrastructure, though, not always. Drones don’t need any, so if you want to preserve nature in the game, you can go that way, but drones are very late-game and require batteries which are difficult to build in sufficient quantities. Not impossible, but not easy either.

This is actually kind of interesting to me, because in factorio belts are an option, you can certainly use them, but they are almost definitely more annoying (or atleast more strict) than using trains or bots, you get access to bots just after trains, though you don't get logistics until end game science (so you can compare them pretty closely to drones, though the batteries are fairly cheap)

also, one thing that i've seen in satisfactory is all the little "tidbits" that you have to sometimes do, you mentioned it with the curved rails for trains, that kind of stuff is why i really like factorio, because it has almost none of that. Rails are a little funky sometimes, but there are only straight rails and curved rails, so it's only going to be so wrong. Super fiddly stuff is something i often find really annoying though. I assume a lot of that stuff will either, eventually be fixed, or is not a significant problem since you can just play the game around it and ignore it most of the time.

There are no vehicles, unless you play with AAI vehicles or something, so those aren't an option, but generally rails are a literal "paste and place" type building option, you can plonk shit down wherever, as long as you're connected to your rail network and have those materials on the rail line, it will service what you want.

One thing I’ve heard of that factorio has that satisfactory lacks is the idea of pollution. In satisfactory, you can spew all the toxic gases you want and the environment doesn’t change at all. Plants still grow and the world keeps looking the same. IDK, it’s a difference I know about.

yeah, it's pretty minor, and there are things like efficiency modules which actually counteract about 80% of your pollution when used properly (as well as power consumption, though it's not usually causing pollution, because of solar and nuclear power) Really pollution is just meant to make the biters angry so they attack you, their attacks are actually a function of how much pollution they consume, as well as their evolution. Which has a handful of stages in increasing orders of magnitude, though it does also damage trees, trees will absorb a set amount of pollution continually, and regularly, however if you go above that, you will damage the trees, and the trees will no longer be capable of absorbing as much pollution, leading to more biter attacks, more than likely. Usually trees get in the way more than anything, and it's also worth noting that ground tiles also absorb pollution, grass does quite a bit, sand does less, landfill does none, but nuclear "tiles" (ones that were hit with an atomic bomb) will absorb very little pollution, which is a way of making landfill absorb pollution. Water absorbs very little as well, biters tend to path around water alot, unless you landfill it or something.

You can also just turn it off, if you want, as with most things in factorio, the world is very configurable, since it's all procedural.

In any case. I was thinking the tour would be a “before you buy” kind of thing, maybe over discord or something, where I can stream my game and you can ask whatever questions you want, and I can show you the mechanics. If you’re not interested, that’s fine. There’s plenty of that kind of tour content on YouTube too if you want to look around.

ah i see, i probably won't take you up on it then, it's a factory builder, so i can only hate it so little after all.

Anyways, I hope you enjoy factorio, as I enjoy satisfactory.

absolutely, same to you, i've been working on getting a proper megabase setup, i currently have 120spm, and i'm fixing more for something like, 500SPM now. So i need a considerable jump in resources and production, which is what im working on setting up right now.

KillingTimeItself ,

"once put into power, i will only be consuming the sheep deemed by democratic voting, to be the least productive, happy, and likeable members of the flock."

wait is this just eugenics?

KillingTimeItself ,

it's accurate though.

The amount of PS users i see trying gimp for all of about 2 seconds and then shitting themselves when it isn't exactly the same as PS is funny to me.

There are important technological differences i suppose, but i rarely see people complain about that.

GIMP is a monster, as is PS. There is no getting around it.

KillingTimeItself ,

stuff like this is why i'm waiting a few years to move over to wayland properly.

I just don't have the time and energy for this kind of stuff, sure X is a dinosaur, and fucking ginormous, but it also just fucking works™ and i don't have to deal with updates, because it's literally feature complete.

KillingTimeItself ,

PS is equally confusing ngl.

Part of the problem with GIMP, is the same problem with PS, there are about a thousand different buttons you can click, and at any given time, 3 to 4 different menus you can select from to get to any given option. There's just no good way to design a UI around that lmao.

I was able to pick up PS more so than GIMP, but only because i had an instructor lmao. GIMP is just as bad, except for the fact that it doesn't have adobe creative cloud, and it's actually kind of usable as a result.

KillingTimeItself ,

we saw a similar thing with blender, everyone kept shitting their pants over blender, until studios started actually using it, and then nobody cared.

Most of the complaints are just people mad that they have to learn something. As is true for most things in life.

KillingTimeItself ,

this doesn't even bring in the question of IP and rights to software itself. If GIMP implements an option perfect workflow of photoshop, does that mean adobe can just sue GIMP now? Because they're basically the same software.

KillingTimeItself ,

"several decades of experience"

skill issue central, lets's go.

KillingTimeItself ,

im a certified GIMP amateur. I just make shitposts in GIMP from time to time.

KillingTimeItself ,

Show me how to change 1 pixel in an image. I’d actually be truthfully thankful and will consider to try to use gimp again (last time I tried the mouse didn’t position/choose the zoomed in pixels correctly).

i would assume the dropper tool, or something similar. I've never actually tried, as i do more image editing, rather than pixel doctoring, but i imagine it's possible. You could probably also just set the brush size to be 1 px. That would probably work.

Show me how to open an image, make a small modification, then: (step 2) save it and close GIMP under 10 clicks.

i don't understand why everyone is so obsessed with the mouse tbh. Keybinds are better, though less intuitive, and at the end of the day, it doesn't really make a significant difference, because if you wanted to do something quickly, you would simply use keybinds.

As for me though, i can open GIMP without touching my mouse, make a handful of edits, probably stitch a couple images together all without touching my mouse, and then save export and close GIMP, without having touched my mouse. But i'm not a try hard, so lol.

They deliberately changed so you can’t save your modified image? I mean WTF? You have to export it with all the popups as you overwrite, hold your breath, the image that you opened and want to save!!1!.

idk what you're even talking about here. You should absolutely just be able to hit CTRL s and have it do a project save, or probably the other bind, for the save as, and then just manually rename it.

Then trying to nag you into saving it to some unknown unused bizarre gimp extension.

you mean the XCF format? I'm pretty sure PS just works with those, if not it's probably just an average adobe skill issue session at play. They're fine.

It’s like they don’t want people to switch. And it’s such a shame as the soft is getting better and better all the time.

what could they do to make people want to switch? Copy photoshop? Use PSD? I don't disagree that the UI is a bit of a mess tbh, that's just how mouse navigated UI tends to be at the end of the day. Shitty.

KillingTimeItself ,

this is also true

KillingTimeItself ,

i'm not super intimate with GIMP, as an amateur myself, but aren't like 90% of actions keybound? At least the commonly used ones? Seems like it would be beneficial to just learn them.

The DDS plugin isn't a usability issue, that's a feature issue.

KillingTimeItself ,

i switched to i3wm and picom, recently, initially had issues with tearing, but honestly, i just haven't seen tearing recently, and i'm not sure why.

It’s fine if it works for you, but I’m getting tired of Linux conservatives projecting their own experiences on everyone else and declaring Wayland as “not ready yet” and handwaving all of X’s obvious problems away because they’re used to dealing with them.

valid opinion i guess, but i just stated the reason why i'm waiting a few years until moving to wayland, if i were a linux conservative i would refuse to move off of X lmao.

It'd be nice to use wayland, but from what i've heard and what i've seen it sounds like it's going to be equally as annoying as X is, especially more so because i'm currently using nvidia, and wayland doesn't seem to support nvidia as well as X does, just due to development focus. Currently i just don't think the CBA is going to be significantly net positive enough to rip up my entire current install, transition from i3wm, to another one, and then start using/learning wayland, just yet.

Like yes major releases and distros are moving to wayland now, that just means they find it stable enough to start doing development on it. I'll wait a bit and then later move over once things settle down. I have years of experience using X, and significant familiarity with it. I have none with wayland, i'd simply prefer to wait a bit.

KillingTimeItself ,

do you fucking hear yourself

yeah i hear myself just fine, i'm a WM user. I just don't use GIMP that heavily.

KillingTimeItself , (Bearbeitet )

Ymmv with Nvidia, but that has nothing to do with development focus and everything to do with Nvidia’s refusal to use the same interfaces Intel and AMD use. Most of the way Nvidia works or doesn’t work with X or Wayland is down to Nvidia’s driver stack. Personally I’ve not had much positive experiences with Nvidia on X.

that's what i mean, i don't blame wayland for it lol. I wouldn't want to develop for nvidia on wayland either. If nvidia was open and accessible, someone somewhere, would be working on it right now, it's just how things are.

That happened literal years ago.

it's possible that i missed a few i've only been involved for about 4-5 years so far. I don't know anything about gnome personally because i don't use it, but it doesn't surprise me either tbh. I know about KDE because i used it, i know about fedora because i know people who have used it. I feel like i've seen more talk about wayland as of recent, but that's probably irrelevant lol.

I don’t see the distros that are only switching over now as major contributors to any development specific to Wayland.

it's not the distros and their devs, it's the users and their unique hardware configs. More data makes a more reliable and usable system.

I don’t take issue with your preferences. Maybe you’re better off with X for now, that’s fine, but you make it sound like Wayland is just full of issues and has barely even entered some kind of pre-release state for software masochists.

that's not what i intended, i just said it's the small issues that appear, and disappear with every few updates, that i don't want to be dealing with, that's why i no longer use KDE. I prefer my system to be a relatively consistent level of "broken" most of the time.

A lot of people don't have significant issues with that, i believe the previous poster was rather annoyed by them, i imagine they'll get better soon, but there will likely be hundreds, if not thousands of bugs like this, dependent on specific hardware configurations, that will crop up shortly. And then just randomly disappear, or morph into other bugs, this is the QOL hell part of development.

X is rather stable on virtue of not being updated anymore, so those aren't really significant concerns.

KillingTimeItself ,

idk whats going on here, but i like SOAD, and i like linux, so.

Am i supposed to hate systemd right now, or are we supposed to like it? What are we doing today?

KillingTimeItself ,

systemd networking just seems to be a fucking nightmare

everytime i so much as look at it everything explodes.

KillingTimeItself ,

oh cool, so i just get to enjoy SOAD now.

KillingTimeItself ,

whats ur favorite SOAD?

KillingTimeItself ,

et-see is the objectively correct version, ee-tee-see is the marginally more correct, but less funny version of it. And etcetera is just illegal, you should be jailed if you ever say that.

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