I feel like you've missed the point, which is only to point out how it is somehow not controversial to suggest a game needs a hard mode while the opposite will get you angry responses.
Agree on the bullet sponge thing, god I hate that. Helldivers 2 does it best, IMO. Not deadlier or more resilient enemies, just more of them and deadlier types.
I kinda agree with you, tbh. Tho I'd apply that logic to more than just difficulty.
That said tho, I'd also be okay with the devs putting the most work into normal mode but also tossing in barely tested, unbalanced easy and hard modes with a "this is not the intended experience, use at your own peril" warning. I know no AAA dev would do that but I'd honestly be okay with it.
I don't think it's fair to point at Mario's challenging bonus levels as examples of adding to the experience by adding challenge, because they are part of the original experience. They are part of the developer's intended product.
This is a fair point. I have seen violent reactions to casual statements, but I have not seen hyperbolic calls for hard modes nearly as much as for easy modes, it`s true.
It's true tho… for some new users. If the new user wants to learn linux fundamentals, there's no better way than hand installing Gentoo or Arch. Ideally on a second PC and using it as a home server.
Now if they just want an alternative OS for their main PC, yeah, go for something else.
Game difficulty ( imgchest.com ) Englisch
Seen this countless times