@foone this seems spiritually similar to releasing a story as a video game. lemme think…
fine tune a model to act kinda like a dungeons and dragons dragon master. apply control vectors so it’s nearly impossible to have it act out of character. integrate it into a game, such that the LLM can issue commands and participate. prompt it with a storyline and let it go. have game mechanics (e.g. dice rolls + cards) determine the actual flow